![]() Today they play CoD, Hello Kitty Online and Witcher3, tomorrow they make games themselves. So excluding the odd exception, you are basically talking about a neverending spiral. Those of the past will not be around forever. you cannot expect a collective pool of retards to grow up and become "good" developers. That's what you get when a retard's money is as good as yours. Locked doors? (BD mine? remember? people complained it was too hard, couldn't even think maybe it wasn't meant for their level?) Check. Even Larian does it and i have flamed them for it non end on. you are as such 'forced' to dumb things down or you will perish financially. You cannot expect said same retards to therefore enjoy anything escaping their mental confines. You cannot intellectually challenge retards. The other half (more in reality, because the new developer 'blood' comes from today's audience) is that fucking audience. That is only half the share of the blame and i am being kind. there is no water.?Īddition: There are, of course, many little games of different genres that are very creative and very unique and show that there is a lot of potential about games but too short, too small to be 'great' yet.Īgreed, lol, but. As long as this - not to be misunderstood: my personal - desert contains some spots of water I won't complain too much diversity is fine, since there are different types of players, lifes, interests. ![]() Divinity Original Sin captured my tired and desolate mind and refreshed the desire for games that don't fit the well-known patterns of average. The truth is that there's an extreme lack of creativity and/or will or courage or time, technology and money or just no interest in creating games that make a difference (with their approach, their individual idea of a game that leads the process of production many games even don't have an idea, just blank or sheer gameplay with rudiments of story or a feeble fragment of an idea that rises from the ruins of their never existence many games seem to have their origin in ideas of profit, more or less simple gameplay - which doesn't mean much more than: something to do - or the need to produce). I often suspected me to be incompatible with games, due to a fatal progress of aging and diverging interest, but that's not the truth. But we can shorten it to a neverending, almost pathologically chronified nodding. I have implemented a Timer that prevents characters from using this spell with high frequency. * CureWounds is the only spell whose cooldown is not checked by 'CharacterCanCast'. There are Compatibility Patches for Baardvark's mod Scales 1.9.32 and my QuietDayOnTheMarket mod as well, so you can use SamaritanMod with one or both of these mods. HolyGrenade) aren't used, so companions don't waste your stuff.įor portable healing options check out Baardvarks mod Fast Healing and Enemy Movement. casting on target if spell is available (cooldown check*) and taking care of Zombies or NonZombies near the target (to prevent damaging Zombies with usual healing spells and damaging any NonZombie with poison) choosing proper healing spell: usual healing spells (CureWounds, Regenerate, MassHeal) for normal Players, poison spells for Zombies (PoisonDart, DeadlySpores, Poison Attack from Scoundrel) checking health and Zombie talent of companions Every partymember (Bairdotr, Madoc, Jahan, Wolgraff, Players from Char Creation and Henchmen from the Hall Of Heroes) you don't control directly (following) will have the following behaviour (out of combat only): From now on companions take care that you are on full health and best prepared for your next encounters. This mod implements an AI for companions to facilitate healing after hard fights. It implements an immersive, non-cheating healing AI for companions (out of combat only), so you don't have to pause your journey to heal your party. ![]() It's part of my upcoming LivingWorld mod but since there were some new posts about healing after combat I decided to offer it as a separate mod - and as a little appetizer. I've just uploaded a small new mod on Nexus: the SamaritanMod.
0 Comments
Leave a Reply. |